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PostSubject: Dictonary   looks like:::::::: Icon_minitime2009-04-14, 5:01 am

Dictionary

Athame
An athame is a ceremonial tool, a double-edged steel knife that witches use to direct energy.

Amulet of Protection
The Amulets are two halves of an ancient charm. On their own they are extremely powerful, offering a shield against all but the most Evil Demons. Only great strength can overcome them. Amulets are useless to anyone Evil. They are for the use of good and Good alone. Whoever joins the two Amulets together more than doubles the protection, becoming invincible. When the Amulets are brought together they need to be activated by the adjoining spell to release their Power.

Aura
The energy that a person has flowing around his/her body, depending on the person's mood and personality the colour of the aura may change and the aura may be strong or weak.

Auger Shell
Used to trap the immortality of a mermaid. Can kill if not used by an immortal being.

Book of Shadows
The Book of Shadows is a book of many spells, potions, and information about demons and magical beings. It is protected from evil and no evil being can handle it. It is a family heirloom to the Charmed line, and cannot be taken from the Manor by someone who isn't of that line. It is the Good counterpart of the Grimoire.

Chevrons
The marks that form on the arm of a human who joins in the demon academy. The more tasks they perform, the more chevrons they get. When they get their sixth mark, which is usually by killing an innocent, they would graduate from the academy and become a full-fledged demon.

Crimson Scalpel
This ceremonial instrument is used by an Alchemist to make an incision in a body. The Demon uses spells and an incantation on the blood and lets it drip into a magic Essence Bearer, where it thickens to form an essence. Other ingredients make it a fully-formed Life Essence.

Crystal cage
Five cydarite crystals that when oriented in an east-to-west circle have the ability to create a cage of light with the power to contain a demon/warlock and reflect their powers back to them.

The Demonic Wasteland
When demons are vanquished, they are sent to the demonic wasteland where their bodies are destroyed and their powers are left to be devoured by the beast that inhabits the wasteland.

Excalibur
The sword Excalibur is a weapon of great power and makes anyone who wields it unstoppable. Only a chosen few are destined to wield Excalibur and only they may use the sword without becoming corrupt with its power.

Essence Bearer
An alchemist would use a bottle such as this to capture or store a Life Essence. A Life Essence is comparable to a human soul, but made in a mixing lab. A well made Life Essence can possess any living being but would prove toxic and eventually lethal to the being’s pre-existing soul

Free Will
Free Will is a period of 48 hours after a witch comes into her powers, during which time, she can be turned to Evil if she decides to use her powers for Evil. A witch can become Evil at any time by repeated misuse of her powers, it only takes a single act during Free Will to make a permanent change to Evil.

The Grimoire
The Grimoire is an important tome for Evil and it has the ability to protect itself from good. It contains the instructions for all of Evil's most important ceremonies. It is the Evil counterpart of the Book of Shadows.

Handfasting
Handfasting is the eternal bonding of two people in love. It is a sacred ceremony of commitment presided over by a high priestess. Best performed at a time of sunrise or sunset when both the sun and the moon are present in the joining of the two lovers.

Magic School
This institution is a school in which all kinds of good magical children can be nurtured and taught with peers who also have magical abilities. As the children grow they are taught to hone and develop their talents. An elder named Gideon acts as the school's headmaster. Magic School is protected by magic in that no one can be killed on the premises.

The Manor
The Manor is where the Charmed line live. The house has been in the Halliwell family for generations and is placed directly above a Nexus.

Nexus
A Nexus is a point of power that is equal distance from each of the 5 spiritual elements, Wood, Earth, Fire, Water and Metal. This power can be harnessed for both Good and Evil. The Nexus under the Halliwell Manor is inhabited by something known as the Shadow, which has the power to corrupt anyone who has contact with it. It can be banished by summoning it's counterpart energy that also inhabits the Nexus.

Ouija / Spirit Board
A spirit board is a flat board with letters, numbers and the words "yes" and "no" etched on the surface. When called on, spirits guide the pointer on the board to spell or select answers to questions. It is also known as a Ouija Board from the "yes", which translates as "Oui" in French and "Ja" in German thus spelling out "OuiJa".

Parallel World
In a universe designed to maintain a balance, worlds that parallel each other must exist. In order for a world in which good prevails, an equally evil world must also exist. These worlds mirror each other? Whatever happens in one must happen in the other and whoever exists in one world exists in another only their morality is reversed. Whitelighters in this world are darklighters in the parallel world, etc. If these worlds intersect, the balance can be thrown off. If too much good is done in the world dominated by evil, then a great act of evil must be perpetrated in the other world to realign the balance, or vice versa.

Tribunal
A council made up of both Elders and Demons, the Tribunal monitors magic to keep people from ever finding out about its use, whatever the cost.

Ring Of Inspiration
Created to provide concentrated inspiration in times of need, the ring of inspiration allows the wearer to see, capture and release muses.

Seven Deadly Sins: According to the BOS these are:
Pride - the excessive belief in oneself
Envy - the desire for what others have
Gluttony - the desire to overly indulge
Lust - a craving for pleasures of the body
Anger - uncontrollable fury
Greed - a craving for material wealth
Sloth - the avoidance of work

Scrying
A spell used to locate someone or something. Requires a crystal and a map

The Underworld
Where demons, the Source, or any evil resides, hides, lives, works, exists. Comparable to Hell. Whitelighters cannot sense a witch if he/she is in the underworld unless they go down

Wiccan Rede
Witches must follow a code called The Wiccan Rede: "An it harm none, do what ye will." If a witch breaks this rede and uses her magic to harm others, she will cross over to the dark side and become a warlock, whose only goal is to kill good witch and obtain their powers

Water-capsule
A column of water that surrounds a person and prevents them from moving



Power Descriptions

Acid Generation
The ability to produce a stream of acid. This is either channeled through the mouth or hands. Associated with: Scabber Demons

Aquakinesis
The ability to channel and control water. Associated with: The Sea Hag, The Water Demon

Astral Projection
The ability to practically clone yourself. The wielder of this power creates temporaral clone of her/himself, so he or she is able to do two things at the same time. However, the clone is not able to use his/her powers. (Prue had this power, although her clone was really exactly the same, she couldn't use telekinesis.) Associated with: Witches

Blinking
A form of teleportation; it allows the wielder of this power to disappear and reappear in the blink of an eye. Although it is originally a witch's power, it has become mostly associated with warlocks? recent years. Associated with: Warlocks, witches

Cloaking
The ability to shield oneself or others from the sensing powers of other beings. Associated with: Whitelighters, dark priests

Cloning
The ability to create a clone of yourself. The clone can only be 'alive' for short periods of time. Although it sounds kinda like astral projection, it is not the same! Associated with: Witches

Conjuration
The ability to create an object by will out of thin air. Associated with: Darklighters, Libris, leprechauns, elves, and witches
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Cyrokinesis
The ability to control the element of ice. So the user can freeze, literally. Associated with: Witches, warlocks

Deflection
The ability to deflect magical attacks by using a small force field. It does not only block powers, but it also turns them back to their sender, using it against them. Associated with: Witches

Electrokinesis
The ability to create and control electricity. This power is usually channeled through the hands. Associated with: Shocker Demon, Necron, Elders, demons, and ghosts

Empathy
This power allows the user to feel other people's emotions. It allows empathic channeling as well. This gives the user the ability to connection and use and control other person's powers. Associated with: Empaths, witches

Energy/Fire Balls
The ability to create balls of electricity or fire in the palms of his hands, which then can be thrown at others. Associated with: Demons, warlocks, The Source, The Callways and the Montanas

Force Fields
The ability to create a forcefield around oneself. The forcefield does not only block magical attacks from others, but it also turns it against them. It can also absorb powers. The wielder of this power can allow certain persons to pass through the forcefield without harming them, while blocking others. Associated with: Paul Rowe, witches

Glamouring
The ability to change your physical form into the form of an other person. Associated with: Whitelighters, whitelighter hybrids, darklighters, Anton

Healing
A whitelighter's ability to heal a person. However, there are some limits to this power. The power can be used to heal the whitelighter's charges; the power is triggered by the deep love the whitelighter has for his/her charge. However, the charge can only be healed when hurt by a demon. It also can't be used on animals or demons, but it can be used to repair certain objects. Only full-fledged Whitelighters wield this power. While whitelighter-hybrids wield some other whitelighter powers such as orbing and glamouring, they can't heal. Associated with: Whitelighters

Invisibility
The ability to make oneself invisible to others. Associated with: Troxa, Elders, and witches Levitation The ability to lift oneself into the air, and fly or float about. This is also known as hovering. Associated with: Witches, whitelighters

Molecular Combustion
The ability to speed up molecules, to the point they break apart. This gives the user the ability to literally blow things up. Associated with: Witches, The Crone Molecular Reconstitution The ability to reconstitute molecules, like refilling a half empty glass of water. Associated with: Whitelighters

Orbing
An other form of teleportation. Orbing is not instantaneous, like blinking; it takes several seconds to disappear and materialize again. A person can be interrupted while orbing. Associated with: Whitelighters, whitelighter hybrids, Elders

Premonitions
This power is very rare and highly desirable in the magical world. The power gives the user the ability to see glimpses of the future or past, when touching an object/person with enough physics energy. The premonition is given when future events need to be changed, or just to prepare the witch for what's to come. A premonition can also create a link, so the receiver of the premonition can feel the emotions of others from the premonition. Eventually, the power can advance so far that the witch is astral projected into the premonition, if it concerns him/her. Associated with: Witches

Psychokinesis
The ability to move things with your mind that you can't see. Associated with: Witches Pyrokinesis The ability to control and create the element of fire. Associated with: Upper-level demons, The Firestarter, witches.

Rapid Acceleration
The ability to move very quickly across distances. Associated with: Rat Demons, Leprechauns, The Seven Dwarves, Trolls Reconstitution The ability to reform your body, after it being destroyed completely. Associated with: The Source, Kurzon, Lazarus demons, Phoenix, whitelighters.

Resurrection
The rare ability to bring the death back to life. Associated with: Alchemists, Isis Sensing The ability to locate other people. Whitelighters can use this power to track their charges, gauge places where they can orb in without beings noticed (also for whitelighter hybrids) and to sense darklightes. Demons can sense The Source with this power, that how he reminds them of his power and reach. Associated with: Demons, whitelighters

Shapeshifting
Like glamouring, the ability of shapeshifters to change their physical appearance into one other's. But unlike glamouring, shapeshifters have transmogrification abilities, and can change themselves into animals as well. Associated with: Shapeshifters

Shimmering
A form of teleportation, used by demons. Like orbing, the power is not instantaneous, as it takes several seconds to dematerialize and rematerialize. Associated with: Demons

Strangulation
The ability to asphyxiate someone without touching them. Associated with: Grimlocks, Arnon

Telekinesis
The ability to move things with your mind. The power is either channeled through the hands or the eyes. Associated with: Witches, warlocks, whitelighters

Telekinetic Orbing
A different form of telekinesis. The wielder of this power calls for the object or person with their voice or just mind, causing the object of person to dematerialize, and rematerialize wherever the person wishes. Associated with: Whitelighter hybrids, Elders, angels

Telepathy
The ability to broadcast yours and receive other people's thoughts. It can also form a connection, allowing the wielder of this power to use other people's powers. Associated with: Witches

Teleportation
The ability to dematerialize and rematerialize in an other place, wherever the wielder of this power wishes. This can happen instantaneous or not. People who have a teleportation power can also teleport other people, if they hold on to them. Different forms of teleportation are orbing, shimmering, blinking, etc. Although these different forms visualize in different ways, they practically work the same. Associated with: Whitelighters, whitelighter hybrids, darklighters, demons, elders, warlocks, a lot of magical beings

Temporal Stasis
The ability to slow down molecules, giving the user the ability to literally stop time. While the power grows, the witch will be able to 'keep the freeze on people' longer, being more exact in what to freeze or unfreeze, and also the ability to freeze a bigger area. The power only works within one room, and outside it does not stretch out limited: that depends on the strength of the power. Associated with: Warren witches

Thought Projection
The rare ability to turn two-dimensional images into three-dimensional living objects. It also allows the user to change an already existing entity. Associated with: Witches

Transmogrification
The ability to change your shape into a different form. It's unknown whether or not his ability is limited to transforming into inanimate objects, or also expands to sentient beings, like glamouring. Associated with: Witches, chameleon demons Transvection The ability to fly. Associated with: Witches, Dragon Warlock, Fairies



Magical Beings

Angel of Death
The Angel of Death is a being that is neither good nor evil and has the responsibility of collecting souls and carrying them into the afterlife. Death is not something that can be fought or stopped ? the Angel of Death never gives up on a claim.
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Angels of Destiny
Angels of Destiny are beings with tremendous amounts of power. They can halt time as well as alter reality. They rarely directly intervene in anyone's destiny, except in extraordinary circumstances. The Avatars - Very little is known about these creatures. They are extremely powerful beings that exist outside of time and space, and they do not conform to either good or evil.

Cleaners
These beings are responsible for protecting magic. If magic, good or evil becomes exposed, the Cleaners are responsible for covering up the exposure, cleaning up the mess and erasing memories of the event when needed.

Elves
Elves are small magical creatures that have innate childcaring skills, which their powers reflect.

Fairies and Trolls
Fairies and trolls are mystical creatures that live in a realm parallel to ours but separated by a thin veil. The veil becomes lifted in "tween" places, such as doorways or shadows. At midnight, the time between night and day the entire world becomes a "tween". In their realm, the fairies have dominion over the trolls, which the trolls greatly dislike. Fairies have a magical dust with which they can do many things, including turning people into fairies. Trolls have the ability to move very quickly.

Fairy Tales
Even though fairy tales are considered to be merely fictional fables intended to instruct small children, most fairy tales are recountings of ancient battles between good and evil that have been woven into allegorical stories. All modern copies of fairy tales are copies of an original, kept safe from evil by the Keeper of the Fairy Tales who was entrusted with the text centuries ago. The book as well as relics from which all power of fairy tales emanate are hidden in a remote magical fortress, whose location is kept secret from everyone, including the Elders.

The Firestarter
An extremely rare and coveted magical creature, usually a mortal, the power is linked to their emotions. It first manifests in adolescence with the onset of puberty. If subjugated while still impressionable they can be persuaded to use their powers for evil. Because of this, they are often trained to be bodyguards to the Source.

Gideon
One of the most powerful Elders, Gideon was entrusted with the position as headmaster of Magic School, an institution where young magical beings can learn about magic. While he originally pushed for the Elders to allow Piper and Leo to get married, once Wyatt was born, Gideon's attitude toward the couple changed drastically. He feared that all of the power that Wyatt possessed would cause him to turn and become an unstoppable threat. Gaining the sisters' confidence, Gideon used his position as a friend of family to get close to Wyatt but first hired a team of darklighters to get Leo out of the way. He conspired with his evil counterpart in a parallel dimension to distract both the good and evil Charmed Ones so that he might kill Wyatt. The sisters realized his plan in time and stopped him, but only temporarily. Conspiring with Barbas who used his powers to distract the sisters and Leo, Gideon managed to kidnap Wyatt, killing Chris in the process. Angered by his son's death, Leo tracked Gideon in the Underworld and killed him.

Ghosts
Ghosts are spirits of the dead who manage to cling in our world because of unfinished business from their life, usually avenging their unjust death. Neophyte ghosts are unable to grasp the physical plane, but in time ghosts can learn to move objects and even become corporeal. Some ghosts even have the ability to possess the living in order to complete the unfinished business from their lifetime.

Genies
Genies are Magical Beings that have the power to grant humans what they desire. Contained in bottles, genies are released after someone rubs the bottle and then will grant the person who rubbed the bottle three wishes. After granting three wishes, the genie becomes free from his bottle and loses his powers. Beware, genies are tricksters and they will do anything to be freed. While genies are not evil by nature and cannot harm someone unless he wishes for something, the wishes genies grant always come with some unforseen consequence. The only way to get rid of a genie without wishing is to put the genie back into his bottle. Doing this will reverse all of the wishes he granted.

The Hollow
Thirty-five hundred years ago the Hollow was unleashed on the world. The Hollow is a force that has the power to consume all magical powers, good or evil, and is impossible to destroy. While roaming the earth, the Hollow nearly decimated all magic and all things. Good and evil had to join forces and use their strongest magic just to confine the Hollow. Both sides then chose a representative to guard the burial ground where the Hollow was contained against all magical beings. If the Hollow is unleashed, the only way to stop it from destroying evil is for good and evil to read the inscription on the box in which the Hollow is stored. This act will reconfine the Hollow in its crypt.

Mermaids
Mermaids are immortal beings, half woman half fish, who live in the sea. They are cold-blooded and are fond of shiny baubles. They enjoy the freedom of the ocean, and hear nothing but the call of the sea. If a mortal falls in love with a mermaid and confesses his love to her, then the mermaid becomes mortal.

Mordaunt
A servant to Excalibur, Mordaunt is responsible for training those meant to control the power of the sword.

Mr. Right
This magical man can be conjured, made to the exact specifications to please the witch who created him. He is tied completely to his witch, feeling what she feels, needs, and wants and only those things.

Phoenix
Descended from the Witch Trials with vengeance in their hearts, the Phoenix are a family of assassin witches who are very elite and very powerful and who are born with a distinctive birthmark of the Phoenix symbolizing their rise from Salem's ashes. They have no allegiances other than to their own vengeance and they will seek out and kill any bounty they're hired to hunt down.

The Titans
These God-like beings were very powerful, and lived many centuries ago. Having power over the Earth and its natural forces, soon they became corrupt with power and began abusing the control they held over the earth. In order to stop their tyrannical rule, the Elders imbued some mortals with a tremendous amount of power and they were able to entomb but not defeat the Titans.

Valkyries
A powerful race of demigoddesses, who scout the battlegrounds for dying warriors, then take their souls to Valhalla where they prepare them for the final world battle. Though fierce in their nature, Valkyries are not evil. They remain secluded in Valhalla and do not attack other beings unless they feel the secret of their location has been threatened. Like witches, they aim to protect the innocent.

Witch Doctors
Little is known of witch doctors except for their dedication to expel evil sprits from demonic footholds. Using strange unknown magic rituals, witch doctors feel their status as watch dogs of evil gives them the freedom to attack evil in all its shifting guises. While witch doctors are not evil, they are not well trusted because of their tendency to rely on their own definitions of evil and have used their magic to harm good beings in the past. Witch doctors have the power to place hexes on people using personal objects, turning their current fixations into obsessions, which leads to self-destructive behavior.

Witches
Magical humans that learn and practice the craft of white magic as they use their abilities to vanquish evil beings.

Wizards
Wizards are another race of magical humans that can use their magical powers to do good or for evil. One wizard had tricked the Charmed Ones to steal the Grimoire.



Beings of Light

Brendan Rowe
Brendan is a half warlock and half-mortal being. Resisting the evil Rowe Coven, he attempts to become a good warlock or become a priest. He became an ally of the Charmed Ones.

Charmed Ones
The Charmed Ones are witches of the Warren/Halliwell line that are destined to be good white witches, that would save the innocent and vanquish the evil; as in demons and warlocks.

Cupid
These messengers are responsible for bringing people together who have a chance at love. Many agents roam about the world using their powers to connect people. Their powers lie in a ring, which allows them to slow time and get between heartbeats where they can then plant thoughts of love. These beings are not responsible for all love, however. They are forbidden to make some connections, yet sometimes people manage to make such connections without any aid.

Elders
Elders are high whitelighters that govern all good magical beings. The Elders select future whitelighters and provide information and guidance to current ones. While whitelighters are supposed to help others, they follow a strict set of rules in doing so. The Elders take responsibility for ensuring that whitelighters follow these rules. When an Elder retires, he must pass his powers to another being, who then replaces him. An Elder can only pass on his powers at certain times, such as the equinoxes.

Familiars
Familiars are enchanted creatures that follow and guide new witches to protect them while they learn the craft. While they are often cats, other animals like dogs, rabbits, horses and snakes can be familiars as well. Familiars are naturally attuned to the seasons and phases of the moon and can be helpful in teaching the young witch a heightened awareness of her environment. Familiars who perform their job especially well are sometimes rewarded by being turned into humans, whose responsibility then becomes to take care of other familiars. However, a familiar may also betray its witch and become a warlock.

Gypsies
A cousin tradition to witchcraft, gypsies share many similarities with witches. While most gypsies do not have active powers, they perform spells and use potions. High priestesses of the gypsy tradition are called shuvanis, and they pool their power to ward off evil.

Kyle Broady
Kyle is a young teen who was chosen, as he was the seventh son of the seventh son. He was destined to help the Charmed Ones destroy Tuatha. He used Tuatha's wand to destroy her.

Leprechauns
Leprechauns hand out Luck, in the form of magical gold. They hand out both good and bad luck but are good creatures - bad luck helps people as much as good luck does. One helped free Paige when she was petrified by a Titan.

Whitelighters
A person that does a great deal of good during his life may become a whitelighter after death. Whitelighters are sort of angelic creatures that watch over good people, both mortals and witches, and try to keep them from coming to harm. Whitelighters have the power to heal, hover and can travel by orbing. While whitelighters eat, sleep, and otherwise function like regular human beings, they cannot be mortally wounded. These wounds will magically heal themselves. The only way that a whitelighter may be killed is by a darklighter's arrow, which is tipped in a poison made specifically for that purpose. While the Elders can track whitelighters, if a whitelighter chooses to stop using his powers the Elder will be unable to track him. If a whitelighter is trying to disappear, only a blood relative can locate him again. If he chooses not to use his powers for a long period of time and the Elders can find no other way to locate him, eventually he will lose his whitelighter abilities.
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